The traditional, all-singing, all-dancing, bells & whistles homepage.
I work with painting and drawing, both using pixel graphics and traditional mediums.
I draw for fun, but have also studied drawings as research. I'm generally interested in rapid creation of three-dimensional form and space through free-hand drawing, filling notebooks with exercises and tiny drawings, but also drawings on older computer platforms such as Commodore 64.
I have created this software for drawing pictures in constrained computer image formats from the 1980s. These include the Commodore 64, Sinclair ZX Spectrum and the MSX line of computers. Typically these images are only 320x200 or 256x192 pixels in size (about 0.05 megapixels!) with a palette of 8 or 16 colors.
I like to work with these formats as they require different kind of thinking than modern images and traditional mediums. The software works on Windows, Macintosh and Linux operating systems.
Over the years, various artists have used the software. Learn more from the link below.
The article Searching for Catalysts in the Practice of Drawing published in journal RUUKKU Studies in Artistic Research, issue 10, 2019.
The article Drawing Exercises published in journal RUUKKU Studies in Artistic Research, issue 7, 2017.
My doctoral research was concerned with tool creation as a way to reflect on one's own personal theory about design. The research proceeded through creating design tool artefacts and interpreting them through concepts from literature, alternating between material tools and computer software. (PDF download link inside the page)
The below animation I created for Suburb 2072 project at Aalto University in 2014. I used Processing for combining hand-drawn figures with programmed elements. The storyline and ideas were worked together with Sari Dhima and Katja Soini.
I have made three games for the Commodore 64: Fort Django, Digiloi, Leilei Relay and Lancess Priya.